Feb 28, 2007, 06:41 PM // 18:41
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#41
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Academy Page
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I think there's actually a costume maker in the Bokuun Amphitheatre, you could probably tie it in with her somehow.
Anyway, great idea.
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Mar 01, 2007, 05:44 AM // 05:44
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#42
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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/signed
ONly for towns I'd say unless it wouldn't be too much trouble in combat and the like...
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Mar 01, 2007, 05:57 AM // 05:57
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#43
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Ascalonian Squire
Join Date: Jan 2007
Guild: Team Blitzkregg
Profession: D/R
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/Signed 1000000 times
This is a Fergalicious Idea.(no im not queer)
WTB Gwen 1 mil!!
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Mar 01, 2007, 06:01 AM // 06:01
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#44
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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It's perfect
/signed
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Mar 01, 2007, 06:37 AM // 06:37
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#45
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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/signed
Would be awesome to have special Halloween costumes, too!
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Mar 01, 2007, 06:58 AM // 06:58
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#46
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Pre-Searing Cadet
Join Date: Mar 2007
Location: this is the internet. . . i'm not telling
Guild: Vengance in Death [ViD]
Profession: R/Me
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/signed
I would much enjoy a Grasp disguise or a giant frost worm. . . though it would be difficult to move around
Last edited by Xe2rx2es; Mar 01, 2007 at 07:02 AM // 07:02..
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Mar 01, 2007, 08:16 AM // 08:16
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#47
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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/signed
Let's hope ANet isn't stubborn again by saying that most people still want another set of minis. There should be some restrictions to them though, I personally think it should be town-only, because I really wouldn't want to be running around in a group of non-humans in every mission.
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Mar 01, 2007, 09:42 AM // 09:42
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#48
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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There has to be a vaudevillian disguise though.
One with a giant mustache!
Maxie your dancing pill avatar has me in a trance. Woooooooooo
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Mar 01, 2007, 02:44 PM // 14:44
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#49
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Academy Page
Join Date: Dec 2006
Profession: R/
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Great Idea!
/signed
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Mar 01, 2007, 02:56 PM // 14:56
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#50
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Krytan Explorer
Join Date: Jun 2006
Location: Netherlands
Guild: [OBEY]
Profession: N/R
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Quote:
ONly for towns I'd say unless it wouldn't be too much trouble in combat and the like...
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Well since the original disguises were in explorable area's and you can use the transmogrifier/yuletide tonics in explorable this wouldn't be such a problem I think.
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Mar 01, 2007, 03:56 PM // 15:56
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#51
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I want to be a Vermingggg!!! The cutest monster ever!
Since the Form/Disguise mechanic is already inserted, changing models should not be a problem.
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Mar 01, 2007, 04:32 PM // 16:32
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#52
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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It's a nice party favor idea, but I would still rather have the option to actually play as another race altogether, with a light selection of their own armors and such.
We actually already have morphing potions and such which allow us to take the appearance of different creatures at certain occasions, it is pretty simple to offer us creature skins, but I wouldn't settle for an imitation, when actually playing as different races with additional story content and features would be much more enjoyable.
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Mar 03, 2007, 09:19 AM // 09:19
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#53
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Academy Page
Join Date: Sep 2006
Location: Trying to play Crysis on GLaDOS' mainframe.
Guild: Grenth's Rejects (GR)
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/signed
I wanna take a walk down the streets of Cavalon singing a jaunty tune in the clothes of Emperor Kisu!
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Mar 03, 2007, 10:18 PM // 22:18
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#54
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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/signed!!
i want a Kehanni
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Mar 04, 2007, 12:19 AM // 00:19
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#55
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Pre-Searing Cadet
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Not sure about this one, if used in explorable areas it could get annoying if a character looks like the monsters being fought, could lead to some confusion. If used in towns there could be bandwidth issues, there are already players who are affected by minipets in towns.
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Mar 04, 2007, 03:04 AM // 03:04
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#56
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed
I R Jahai Rat!
~the rat~
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Mar 04, 2007, 05:07 PM // 17:07
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#57
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Stranded Among New Players [SANP]
Profession: Mo/
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/signed
Even adds another market to make gold. Though it would be overly confusing in towns when you are trying to find parties, perhaps an option that also allows you to see through disguises if you don't want to see them? This also eliminates your "lag" issue, although it would only be a video lag fix as you'd still have the network loading everything in the background if you could turn it on or off.
Last edited by vixro; Mar 04, 2007 at 05:10 PM // 17:10..
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Mar 04, 2007, 05:19 PM // 17:19
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#58
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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/signed This would be really funny, but if they do it must have more storage for clothes and pets!
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Mar 04, 2007, 08:12 PM // 20:12
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#59
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Krytan Explorer
Join Date: Jun 2006
Location: Netherlands
Guild: [OBEY]
Profession: N/R
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Quote:
Originally Posted by vixro
Though it would be overly confusing in towns when you are trying to find parties
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Most of the time ppl are shouting what they need in their party, and you can see the tag when invited.
In missions they even have the tag over their head.
But I understand your point having 80 tengu's running around and having to click all of em O_o
Storage is always needed especially with things like this or even the 2nd year pets (if we get pets that is).
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Mar 05, 2007, 12:17 AM // 00:17
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#60
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Ascalonian Squire
Join Date: Mar 2007
Location: England
Guild: Farmers Union [CASH]
Profession: W/Mo
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I want a charr disguise! :P
/signed
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